Classroom projects

School closed? There are plenty of activities here that you can do at home, but you may have to read the teachers' guide to for each project to understand what you are meant to do.

At the core of Bowland Maths is a set of 26 classroom projects, entitled Case Studies, each of which supports 2 to 5 lessons on a topic from outside mathematics. They develop thinking, reasoning and problem solving skills and put substance into the Key Concepts and Processes or problem solving and mathematical reasoning. Typically, the projects ask pupils to play the role of a team member or advisor tackling a challenge set in a real-life or fantasy scenario.

The Case Studies are very different from each other and have been developed by a wide range of developers. Each one is rich in mathematical possibilities and provides pupils and their teachers with interesting and exciting problems on topics that pupils find fun and engaging. The topics range from the real world to pure fantasy.

The problems make extensive use of 'open' questions, to which there is often no one right answer; most require a number of steps and each can be explored at various levels of depth by pupils of differing abilities. Each Case Study contains materials for pupils to use in the classroom as well as teachers' notes and lesson plans. Most of the Case Studies, but not all of them, require access to some form of ICT.

Note that many of these units were written in 2008-2010 and require a browser that supports Flash Player - as of 2020 this is still possible in most popular desktop/laptop browsers, but you may need to unblock Flash in your security settings.

Background to the Case Studies Choosing a classroom project